The first Zelda game to make any real attempt at telling a story was A Link to the Past. A Link to the Past/Link’s Awakening (1991-3) But, perhaps curiously, it has been very willing to experiment with inventing writing systems, and in true Zelda style there’s little consistency from one game to the next, which means it offers us some remarkable diversity. It’s largely eschewed the reams of invented lore that populate the bookshelves of other fantasy games, and it’s certainly not the kind of series that would bother itself with Tolkien-esque invention of fictional language. At some point I’ll write something about the archaeology of Breath of the Wild, which I find fascinating, but for now I want to bring all this Zelda talk a bit closer to the day job and talk about writing systems.Īs I mentioned in my previous post, the Zelda series has always placed game mechanics and fun over world-building and internal consistency. As anyone who’s glanced at a video games review site recently will know, it’s very, very good. Well, that came out five weeks ago now, and I’m still playing it. I wrote a little while ago about the storytelling of the Legend of Zelda games, flushed with excitement for the then-forthcoming latest instalment ‘Breath of the Wild’.
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